Circa 1974: my snapshot of some comrades, armed with a teletype.
Computing in the early Seventies
by Greg Bryant
Yellow paper. Cheap, newsprint-like yellow paper from continuous rolls. When
the teletype finished typing, you ripped off the paper against a plastic shielding,
which never cut quite evenly. These yellow pieces of paper, coming from rolls,
always wanted to roll up again, seemingly with life-goals of their own. Always
we tried to hole-punch and put these yellow cut-up sheets into notebinders,
but it was never satisfactory. Our notebooks and folders always puffed with
these curving sheets, amusing normal onlookers.
Then there was that light yellow paper-tape, for storing data and programs,
with a little perforated track running down it, and shot through with scattered
data holes. The confetti that resulted from punching tape we called holes,
and like sand, they would get everywhere. They collected in a plastic
bucket, when this functioned properly. Very tempting when they accumulated.
We incorporated them into school pranks in endlessly imaginative ways. Stuffed
down the shirt. Sprinkled over someone's lunch. Peppered into textbooks. Seemingly
blown from the nose when sneezing. Presented to the professor, with sleight-of-hand,
as the results of a chemistry experiment. What delightful students we were.
I remember one teacher actually crying in front of the class, probably triggered
by such a prank, but really the result of some cumulative frustration, both
inside and outside of school. The awkward moment sticks with me because it was
something absolutely no one was socially prepared for. Teachers were supposed
to smile thinly, make a funny comment, and continue. On the whole the students
at my High School were bound for success, probably making discipline easier
to administer with a smile. On the other hand, this made the atmosphere congenial
enough that we generally had the run of the place.
I have no idea why I first sat down at a teletype. Probably my youthful obsession
with science and science fiction, not my only childhood interest, but one most
likely and mysterious for a youth growing up in the 1960's. I was bombarded
with massive science education campaigns nearly from birth, inspired by a kind
of hysterical reaction to the USSR launch of Sputnik. The subtle shaping of
young minds, and the moving of the best minds into science and technology, was
considered necessary for the winning of the cold war, and later for the economic
wars. The successful brain-drain into high-tech makes me part of the "lost
generation" of the cold war.
When I first wrote a program that did more work than I would, I was hooked.
To someone who had never built much of substance, which applies to many middle
class educated children, a computer program seemed to actually do something,
and with very little sweat on the programmer's part. This mix of pride in accomplishment
and realization of power drew me in.
Why had I never created anything that had given me such intense satisfaction?
I had written articles and taken photos for newspapers, published mimeographed
newsletters, starred in school plays, completed little science exhibits for
school, collected rocks, started a Star Trek fan club the year it began, and
energetically made sure I was the center of everyone's attention one way or
another.
So why were computers more satisfying? I still remember the feeling, a power
to make something else behave according to one's commands. The Teletype was
such a clunky, sturdy mechanism, that it almost seemed to be a robot, a limited
one, clattering and vibrating with enthusiasm, leaking yellow paper everywhere.
A slave? Well, I certainly didn't think of it in those terms. It was a palpable
result of my power to create. An active beast, not just clay or sheet metal
badly manipulated in shop class. Perhaps if we had built some other kinds of
machines in school, or been given some other exposure to quality training, I
would have become similarly hooked. A rube goldberg machine, a hand-cranked
music box, a bicycle, a fence, even a garden or having children (though that's
more work) would have given me equivalent satisfaction. But I didn't make those
things in my school, and my high-brow ambitions possibly would have kept me
away from such productive pursuits had they been available. There was a certain
roughness in people involved in such things, I felt at the time, and I am quite
sure that I didn't want to be tainted with the association. I had built models,
and things out of lego, but they didn't seem part of the real world,
or useful in any way. It was to be keystrokes instead of tools. My first
engineering satisfaction came from a computer.
Computing didn't occupy much of my time. Theatre, journalism and other science
took a great deal more. And going to the university library, just browsing,
looking up things whimsically. But the computer room, eventually soundproofed,
which started as just a corner of a math study area, was a special place. Many
people used it, but only a handful of us, mostly boys, were proficient. We'd
hang out there, and help people, especially girls, get over the hurdles. That
a subculture of assistant instructors basically invented itself must have been
appreciated by the teachers.
The computer attached to our teletype lay far away from the actual school grounds.
If it hadn't I'm sure we would have gathered in its even noisier machine room,
in order to find its innermost secrets. As it was, we would find priviledged
user accounts and snoop around in other people's mail, even into some teaching
accounts. But we never found anything very interesting. We could not really
change grades from where we were. We tried to collect lists of everyone's passwords,
however. My friend and colleage Geoff got terrific grades and so was apparently
considered more trustworthy. He was given priviledged accounts, whose powers
he then passed on to his closest friends when he was in the right mood.
And then we began to visit the university's computers. In 1974 or 1975 the university
had an incipient computer education program, and it's enthusiastic "computers
are the best teachers" acolytes, including the founding chairman of the
department, held a Fortran class for gifted young computer kids.
Besides pervasive piles of green and white print-outs, there was another kind
of yellow paper: buff-colored IBM computer cards, one for each line in a computer
program, with, usually, yellow stripes along the top where the carefully typed
lines could be read. Creating these cards was ridiculously difficult, using
an unforgiving keypunch system that wouldn't let you correct a typo: the hole
was already there. But with discipline, you can overcome the problem. To this
day, if I really want to, I can always type without a single mistake. Albeit
slowly.
We became bored with this tiresome creation of cards, and so went upstairs
where a batch of familiar teletypes were attached to a timesharing computer
made by Digital Equipment Corporation. Here we were more in our element, or
so we thought. Quickly we began stealing the passwords of trusting students.
They didn't always understand the twist on everyday courtesy and common sense
that assigns a password some value. The computer was part of the school, these
kids were students, so what if they know my password?
The accounts were paid for invisibly, interdepartmentally, so no student thought
computer time had value. They should have been right: computers seem quite permanent,
and, rather like a couch, common sense would not assign value to computer time
in the same way as you would to a person's time. But computers are always falling
apart, and in what is euphemistically called maintainence, people's time must
be paid for. But at this stage of the game, people didn't really see that. They
had been isolated from the machine and had no sense of the huge monetary and
personnel resources it required. So we acquired passwords easily.
Quickly we got into, what seemed like, very serious trouble. We typed out many
things on the teletypes to try to find how the system worked. One helpful and
knowledgable fellow pointed out that we could print this out much more quickly
using a hidden, high-volume printer on the first floor, and as a demonstration
he printed what amounted to an entire manual for us.
One young colleague followed up on a thought we had, to print out the entire
computer memory, known as the "core" in those days, after both the
two-state magnetic donuts arrayed in the machine, and the centrality of memory.
We guessed, wrongly, that we could find passwords that way, and perhaps change
student grades, unfortunately only at a university we weren't yet attending.
The enormous, unreadable printout of zeros and ones was immediately detected,
being three feet high, and our secret ring of spys was found out.
We were all interviewed separately. The financial damage actually was only about
$4 per boy. But that wasn't the point. We were the cream of the young computer
crop, and we shouldn't go around stealing computer services. This was all a
bit confusing. They wanted us to explore this new technology, but only in prescribed
ways. But the nature of exploration for us was in pushing the limits. We went
along, and apologized, but suspected some contradiction which only the adult
world seemed able to concoct. The computing world didn't seem particulrly moral,
after all. We were being given the third degree for what we did: they
weren't particulalrly interested in why. Certainly they tried to scare
the bejeezus out of us, threatening with jail, reform school, a ruined life,
and, as I remember most seriously but rather subtlely, "all those brilliant
people you could have associated with but who now think of you as a delinquent"
or some such obsequious-tainted warning. The whole episode had frightened and
enraged me, I think, in equal parts. I wasn't used to being rebuked like that.
Two years later I was hired into this computing center by the same people who had rebuked me. They remembered the incident as being not in the least bit serious. Adults must be a bit more careful about simulating totalitarian behaviour.